

\Skins subfolder in the application folder. USF skin files are compiled from separate bitmap images defining appearance of skin base, appearance of each skin control in all possible states (e.g.

normal, focused (hot) and pressed button appearance) and special text header file, mapping these separate bitmap images to each control, defining positions of each control in the skin and so on. RTSS.exe, D3DOverrider.exe, EVGAPrecision.exe or MSIAfterburner.exe) contains built-in command line based USF skin file compiler and decompiler. So you can always decompile and modify default skins or add your own skins to each of these products. The skins can be decompiled using the following command line switch: It is recommended to use default skins as tutorials before trying to create your own skins. Where is the name of application with integrated skin decompiler, is the name of skin file to be decompiled and is a password, which can be optionally defined by skin author to protect it from decompilation.
